Mumak Games Workshop ... I think.
That ... I finally finished my mumak , years after
started. I spent tens
hours on it because I wanted to redo a lot of details.
Firstly I redid all the draperies of Howdah. I actually thought they were too low and unrealistic in the original version.
other hand, I missed the aspect of "grunge" and ruined the film howdah in this beautiful figurine, but a little too neat.
short, so I stretched rope between the poles of the scaffolding and I disposed of howdah above, pieces of tissue paper cut in the shape of animal skins.
The flaps of skin and can therefore additional ropes dangle at your leisure and leave that much more gothic and irregular at all.
To find the atmosphere as the film and the savage attack against the Mumakil, I riddled with arrows.
These were made with steel pins, fine, which I cut head. The tails are made of paper, glued to the super glue.
I've prepared a little everywhere in the skin and trim the mumak howdah.
In fact, my mumak is a little tricky to handle because its "thorns" fairly fragile limit catches.
Howdah Details:
It shows details of stretched skins, ropes that I added, that the arrows hit.
packets ropes, triplets, were made on a wooden stand between two nails. The three strands of string Roasted were stretched between two nails and glued each set.
I have then cut the sections, although hard to place them at desired locations.
In front of the howdah, is the location of the head Mahud (the mahout who heads the monster).
To avoid that the figure falls at the slightest movement of the beast, I trimmed the plastic and inserted in its place, a metal washer, concealed under a piece of tissue paper, wallpaper. (See arrow).
The base, magnet, my head Mahud him pemetrra thus prevent many falls.
The base: was a nightmare to paint. With dead men and horses, weapons scattered, it took a lot of paint work.
I added over the coating, preserving areas which seemed interesting to keep as is. I've pasted the sand and pebbles.
Because of its mass, mumak was not obvious to take the stand, especially since his feet did not touch all the base properly. So I
mumak the screw on its base, from below.
I wide gash defenses of the animal, trace the many battles he has had to endure, to give them the same look as in the film. I also added
weapons defenses. They provide a vital extra die in combat in terms of game
For details of its implementation, see the next topic.
Detail of head, eye, base defenses ... and an arrow in the neck! A!
I painted the animal's skin with a model based paint light gray matte. Brushings gray beige, brown and even ... Green gave him that.
Here!
Are you ready to face the terrible burden of Mumak?
It would be almost painless, if those pesky archers Haradrim do not harass you, in addition, their poisoned arrows.
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